But as it currently stands, the concoction of gases that keeps Operation Eagle afloat also makes it too volatile to enjoy. A better graded opening to missions and more time to process their various twists and turns would help Operation Eagle considerably, while the airships would have a bigger impact if they were more durable and reliable. Indeed, despite being designed to push Iron Harvest’s mech-on-mech action to the limit, I ended up enjoying Operation Eagle’s smaller, infantry-focussed missions more, because I could actually think about the tactics of each encounter and wasn’t constantly rebuilding my defences or fighting fires across the map. Moreover, the way missions start at 11 exacerbates the problem of the main game, which is that lost ground takes ages to recover because the mechs are so darned slow. The Game lets you control giant dieselpunk mechs, combining epic singleplayer and coop campaigns as well as skirmishes with intense action on the battlefield for multiplayer fans, Iron Harvest is the classic real-time strategy game fans have been waiting for. But at one point I switched the difficulty down to easy and it made no discernible difference to the experience, suggesting Operation Eagle is not particularly well-balanced. About This Game Iron Harvest is a real-time strategy game (RTS) set in the alternate reality of 1920+, just after the end of the Great War. Operation Eagle is designed to be completed after Iron Harvest, so it’s reasonable for it to be more challenging. Later missions see you constantly harried and harassed by enemy forces from the moment the mission starts, with the enemy able to spew out an endless torrent of mechs while you can barely get a tent up without it being shot full of holes. There’s no warning this might happen, and the game gives you one measly minute to prepare your defence. Capturing the refinery feels like a natural conclusion for the mission, but then Operation Eagle springs a massive Rusviet counterattack on you, assaulting your positions both at the refinery itself and at the base you built on the other side of the map. Problems begin in the second mission, where you’re tasked with re-taking an Alaskan oil-refinery from the Rusviets. Grab a mech, weve updated the battlefields of IronHarvest DevBlog details fal. Operation Eagle’s main problem, however, is that so many of the missions are tedious exercises in grinding out victory. KING Art Games (Iron Harvest) KingArtGames. They also make fights more confusing, obscuring other units from view and having an annoying tendency to float off after retreating enemies. But Iron Harvest’s airships are just as slow as the mechs, while also being more fragile than their terrestrial equivalents. You’d think airships would be the perfect solution to Iron Harvest’s attritional endgame, a comparatively nippy vehicle that helps punch through a stubborn yet futile defence. But like the walking buildings of the first game, the airships are also the source of trouble for Operation Eagle. These airships look every bit as cool as the giant mechs that make Iron Harvest such a visually distinctive RTS.
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